Pathfinder Can You Continue Your Movement After an Attack

  • #1

In previous versions of the game, most characters had a move action, and a regular action (often used for attacking). Most of the time, you couldn't split your move, and had to move either before or after you attacked.

The ability to move before and after your attack was so special, you had to have a feat for it in some prior versions of the game (spring attack).

But now, in D&D Next 5e, we ave this new rule:

Breaking Up a Move. You can break up your movement on your turn, moving both before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, search for a trapdoor, and then move 20 feet.

There is still a "spring attack" mechanic for the rogue, where their cunning action ability allows them to do a full move both before and after their attack, or a full move, an attack, and a half-move without drawing an attack of opportunity (disengage). So, the rogue still is better at doing this.

But anyone can do it now to some extent. For example, with a ranged attack or a ranged spell a cast can move out from cover, fire, and move back to cover, for example. No special feat or ability required.

How has this changed your games, or if you have not had a chance to playtest much, how do you think it will change your games?

And for DMs, are you finding monsters you send up against the party are using this new "feature" a lot? Or is it taking a while to get used to it?

  • #4

Unfortunately for my players, when we were playtesting, I proved far more tactically savvy than most of them. When we get back to 5e, I have a feeling that, at least at first, assuming that the monsters' math is fixed, I'll tear them apart.

They'll pick up on how to use the broken move to best effect eventually.

My concern -- haven't used it in play, but have in other games that have this mechanic -- is that it will extend combat significantly, as it's the smartest play for ranged & spell wielding combatants on both sides if there is any sort of cover available.

It's perhaps less "realistic" but not splitting the move forces closure and I suspect speeds up combat.

  • #5

My concern -- haven't used it in play, but have in other games that have this mechanic -- is that it will extend combat significantly, as it's the smartest play for ranged & spell wielding combatants on both sides if there is any sort of cover available.

It's perhaps less "realistic" but not splitting the move forces closure and I suspect speeds up combat.

I agree in principle. I never got to see this mechanic in the limited playtesting my group did.

But I like the concept. My first thought was "As a DM, I'm going to need to charge those PC archers and no longer expect to be able to return fire."

My second thought was "Now my archers can pop out to shoot and return to full cover. Nice." :devil:

  • #12

Are there abilities or feats that allow characters to avoid eating an AOO? I suppose that might lead to some brokenness.

Yes. The rogue comes built-in with "Cunning Action," which lets them do any of the following:

1) a full move, attack, and then a disengage action, which is half-move without drawing opportunity attacks. This is pretty useful for running out from behind cover, hitting something with a melee weapon, and then moving back to closer cover.

2) a full move, attack, and then a hustle action, which is another full move that does draw an attack of opportunity if applicable. This is quite useful for moving out from cover, attacking with a ranged weapon at closer range, and then moving back to the same distant cover.

3) a portion of their move, attack, then the rest of their move, and a hide action at the end. This is rather useful for dodging out of cover, attacking with a ranged weapon, then dodging back to cover and hiding (which normally takes a full action for other classes to hide).

It makes the rogue very flexible for movement during combat.

  • #13

Attacking shouldn't end your movement.

I hated how 3e nerfed the fighter in this regard. In my 2e game my fighter could move, attack, move again, and then make two more attacks at the end of the round.

You also shouldn't need a feat for a ride by attack.

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  • #14

Ah now that is an aspect I had not considered.

You can move, attack, move some more, and attack again if you have a second attack.

In fact... it's unclear from the rule as written, but if you have 30' move, can you move 10', attack, move 10', attack with your second attack, and then move 10' more?

  • #19

You can split up your move.
But you must expend an action to disengage from an adjacent enemy.
If you don't disengage and you move away from an adjacent enemy who is not adjacent to your ally, you are opportunity attacked at advantage.
if you are flanked by two enemies who are not adjacent to your allies, they attack you at advantage.
These are the tactical rules I'm using in my game.

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Source: https://www.enworld.org/threads/splitting-your-move-the-move-attack-move-dynamic.353066/

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